A downloadable game

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Welcome to Malidor Witches Academy!

Embark on your magical education in The Malidor Witches Academy Freshman Year, a comprehensive guide to your first year at a prestigious school for witches. This sourcebook is packed with everything you need to create engaging stories and campaigns centered around the trials and tribulations of young witches.

What awaits you inside:

  • Curriculum & Practical Exercises: Delve into diverse courses like alchemy, enchantment, divination, dark magic, herbalism, summoning, and more. Each course offers a blend of study assignments and practical exercises with associated checks, successes, and failures.
  • Extracurricular Activities: Get involved in dueling clubs, performance troupes, shadow games, and other activities, each with its own rewards and consequences.
  • Prestige & Reputation: Participating in activities earns Reputation Points, unlocking access to beginner benefits, additional skills, and exclusive perks & NPC recognition.
  • Covens: Join a coven to explore unique magical paths, such as elemental magic, dream manipulation, flesh-shaping, rumor-weaving, void magic, and nature magic.
  • Locations: Explore key locations within the academy and its surroundings, such as the Malicite Mines, the Crystal Cavern, the Forgotten Forge, the Library of Shadows, and the Shadowrealm Sanctum.
  • NPCs: Interact with various Non-Player Characters including instructors, the Guardian, and unique personalities like Bramble Beard, Madame Vespera, and Garrick.

Endless Adventure Awaits:

The Malidor Witches Academy is more than just a school; it’s a place of mystery, intrigue, and danger. Uncover lost artifacts, navigate ethical dilemmas, face dark forces, and forge your own destiny. Whether you’re a player or a GM, this sourcebook provides the tools to create unforgettable stories of magic and adventure.

Purchase

Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

WM38 Malidor Witches Academy - Freshman Year.pdf 41 MB

Comments

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(2 edits)

Very cool work, the amount of detail that went into the curriculum is amazing! Just a quick question because I feel I am misunderstanding something - players get punishments for missing more than 3 sessions of each class in a semester, but at the same time it is impossible to NOT skip loads of classes? I mean, three lecture sessions of the required classes (Magical theory, Divination, Alchemy) are all on Monday morning. Was this a deliberate design choice so that players cannot avoid getting in trouble for skipping? Are they meant to use some sort of temporal magic to make all the sessions?

Thanks in advance for your help understanding these rules!


P.S sorry about the formatting of this comment, not sure what's happening with the line breaks.

(+1)

Yes, the schedules are deliberately impossible so the players are constantly trying to find some magical way to cheat and actually get to classes (like Hermione and the time turner in Harry Potter).  It gets worse in senior year.  The idea is "I signed up for Harry Potter, but I ended up in an HP Lovecraft novel" 

This looks amazing thanks.. definitly a grab when possible I'll put in favorites cheers